feat(satisfactory): mark the server ready on 'Engine is initialized'
Validate game templates / validate (push) Successful in 20s
Validate game templates / boot-test (push) Successful in 2m16s
Validate game templates / publish (push) Skipped

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
This commit is contained in:
Greg ReedandClaude Opus 5.5 committed 2026-11-07 16:17:44 +00:00
1 parent ac3febf109
commit 1a5959c46e
2 files changed
+2

No files matched your search

@@ -105,6 +105,7 @@ configSchema:
required: []
maxPlayersConfigKey: MaxPlayers
logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
readyPattern: 'Engine is initialized'
agnosticCommandConfig:
queryType: LOG_ONLY
playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
@@ -2,3 +2,4 @@
# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
# SteamCMD install of ~8 GB plus first start
timeoutSec: 2400
readyExample: "LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()"