feat(satisfactory): mark the server ready on 'Engine is initialized'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
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@@ -105,6 +105,7 @@ configSchema:
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required: []
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required: []
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maxPlayersConfigKey: MaxPlayers
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maxPlayersConfigKey: MaxPlayers
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logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
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logFilePath: FactoryGame/Saved/Logs/FactoryGame.log
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readyPattern: 'Engine is initialized'
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agnosticCommandConfig:
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agnosticCommandConfig:
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queryType: LOG_ONLY
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queryType: LOG_ONLY
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playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
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playerJoinRegex: 'LogNet: Join succeeded: ([^\r\n]+)'
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@@ -2,3 +2,4 @@
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# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
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# Values CI uses to boot-test this game. Never put real credentials here: map them under 'secrets'.
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# SteamCMD install of ~8 GB plus first start
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# SteamCMD install of ~8 GB plus first start
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timeoutSec: 2400
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timeoutSec: 2400
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readyExample: "LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()"
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