feat(dragonwilds): MATCH_PUBLIC so the join code works behind a relay
Validate game templates / validate (push) Successful in 28s
Validate game templates / boot-test (push) Failing after 3m51s
Validate game templates / publish (push) Skipped

The server advertises the address its outgoing traffic comes from, so it
binds its public ports (-Port / -BeaconPort from {PUBLIC_PORT_n}) and, behind
Public Bypass, sends its traffic out through the relay. Adds portMode to the
schema and to import's field order.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MZxvxViV6QwAtVWT3saGvs
This commit is contained in:
Greg ReedandClaude Opus 5.5 committed 2026-11-08 01:32:23 +00:00
1 parent cb79e172b9
commit 1a28f6c52e
3 files changed
+210 -205

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@@ -2,7 +2,7 @@
id: runescape-dragonwilds-native-linux
name: 'RuneScape: Dragonwilds (Native Linux Server)'
defaultDockerImage: cm2network/steamcmd:root
defaultStartupCommand: ./RSDragonwildsServer.sh -log -Port=7777
defaultStartupCommand: ./RSDragonwildsServer.sh -log -Port={PUBLIC_PORT_7777} -BeaconPort={PUBLIC_PORT_8888}
requiredMemoryMb: 10240
requiredDiskMb: 20480
defaultPorts:
@@ -113,5 +113,6 @@ backupPaths:
- RSDragonwilds/Saved
maxBackupSizeMb: 5000
publicIpConfigKey: MULTIHOME
portMode: MATCH_PUBLIC
maxPlayersConfigKey: MaxPlayers
aiCoverPrompt: 'A cinematic wide shot of Ashenfall in the fantasy world of Gielinor from RuneScape: Dragonwilds. Ancient stone spires and forgotten fortresses rise amidst untamed wilderness. Colossal ancient dragons circle through stormy twilight skies illuminated by magical embers, while adventurers gather around a runic encampment wielding enchanted sorcery and survival gear.'