feat(builder): repair existing templates, a weekly check that queues repairs, and eval
The builder could only create games; nothing noticed when a live template stopped working, and there was no way to tell whether a builder change made it better or worse. - repair -id ID: boots an existing template as nodes run it; if it fails, the same investigation as for a draft runs and the model changes only what the diagnosis says. The worker handles "repair" jobs (gameId from the panel) and opens "fix(games): repair ..." on draft/<id>; a template that boots as it is reports "nothing to repair" and opens no PR. The boot and fix loop is now shared by builds and repairs. - validate.yml runs weekly and boot-tests every game; failed games are sent to the panel (X-GBR-Event: games_boot_failed) to queue repairs. - eval -ids all: builds games that already have a template from scratch, blind, and scores each draft against it (boots, same image and app, ports, ready line, settings found) into eval.md and eval.json. - research skips our own sites, so neither research nor eval reads our templates back. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -237,11 +237,15 @@ func pickPages(hits []searchHit, n int) []searchHit {
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return out
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}
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// Our own sites (the public templates, the panel) are never a source: research would read our templates
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// back, and an eval build would copy the answer it's being scored against
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var ownSites = regexp.MustCompile(`(?i)^https?://([a-z0-9-]+\.)*(gbreed\.com|gbrhosting\.com)(/|:|$)`)
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func dedupeHits(hits []searchHit) []searchHit {
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seen := map[string]bool{}
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var out []searchHit
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for _, h := range hits {
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if h.URL == "" || seen[h.URL] {
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if h.URL == "" || seen[h.URL] || ownSites.MatchString(h.URL) {
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continue
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}
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seen[h.URL] = true
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