fix(builder): use a local node-agent image when it can't be pulled
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -255,8 +255,8 @@ func firstBoot(name, image, steamApp string, steam bool, startup string) (*bootR
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// bootCheck deploys the template with the node-agent's BootTest, the same check CI runs, and when the
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// game wrote files outside its volume on the first boot, boots it once more to see that it no longer does.
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func bootCheck(gamesDir, id, agentImage string, wantOutside bool) (problems, verified []string, err error) {
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if out, err := runCmd("docker", "pull", "-q", agentImage); err != nil {
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return nil, nil, fmt.Errorf("docker pull %s: %v: %s", agentImage, err, out)
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if err := pullAgentImage(agentImage); err != nil {
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return nil, nil, err
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}
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output, passed, problems, err := agentBoot(gamesDir, id, agentImage, false)
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if err != nil || problems != nil {
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